-- Сreated By L3D34N -> -- Menu -> menu.set_bool("Misc.show_default_log", true) client.log("Event logs successfully loaded!") -- Logs -> local function Logs(shot_info) -- Local Variables -> local enemy = entitylist.get_player_by_index(i) local local_player = entitylist.get_local_player() local name = shot_info.target_name local server_hitbox = shot_info.server_hitbox local client_hitbox = shot_info.client_hitbox local server_damage = shot_info.server_damage local client_damage = shot_info.client_damage local backtrack = shot_info.backtrack_ticks local hitchance = shot_info.hitchance local result = shot_info.result local safe = shot_info.safe if result == "Hit" then client.log("~ Fired shot at - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Damage: " .. client_damage .. " | Backtrack: " .. backtrack .. "]") client.log("√ Hurt - [Name: " .. name .. " | Damage: " .. server_damage .. " | Hitbox: " .. server_hitbox .. "]") console.execute("echo [Enslaver.cc] Fired shot at - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Damage: " .. client_damage .. " | Backtrack: " .. backtrack .. "]") console.execute("echo [Enslaver.cc] Hurt - [Name: " .. name .. " | Damage: " .. server_damage .. " | Hitbox: " .. server_hitbox .. "]") elseif result == "Spread" then client.log("~ Fired shot at - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Damage: " .. client_damage .. " | Backtrack: " .. backtrack .. "]") client.log("× Missed shot due to spread - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Damage: " .. client_damage .. " | Backtrack: " .. backtrack .. "]") console.execute("echo [Enslaver.cc] Fired shot at - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Damage: " .. client_damage .. " | Backtrack: " .. backtrack .. "]") console.execute("echo [Enslaver.cc] Missed shot due to spread - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Damage: " .. client_damage .. " | Backtrack: " .. backtrack .. "]") console.execute("say_team × Missed shot due to spread - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Backtrack: " .. backtrack .. "]") elseif result == "Resolver" then client.log("~ Fired shot at - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Damage: " .. client_damage .. " | Backtrack: " .. backtrack .. "]") client.log("× Missed shot due to resolver - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Damage: " .. client_damage .. " | Backtrack: " .. backtrack .. "]") console.execute("echo [Enslaver.cc] Fired shot at - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Damage: " .. client_damage .. " | Backtrack: " .. backtrack .. "]") console.execute("echo [Enslaver.cc] Missed shot due to resolver - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Damage: " .. client_damage .. " | Backtrack: " .. backtrack .. "]") console.execute("say_team × Missed shot due to resolver - [Name: " .. name .. " | Hitchance: " .. hitchance .. " | Hitbox: " .. client_hitbox .. " | Backtrack: " .. backtrack .. "]") end end local function BombBeginPlant(event) client.log("- Bomb begin plant!") console.execute("echo [Enslaver.cc] Bomb begin plant!") console.execute("say_team - Bomb begin plant!") end local function BombPlant(event) client.log("- Bomb has been planted!") console.execute("echo [Enslaver.cc] Bomb has been planted!") console.execute("say_team - Bomb has been planted!") end local function BombBeginDefuse(event) client.log("- Bomb begin defuse!") console.execute("echo [Enslaver.cc] Bomb begin defuse!") console.execute("say_team - Bomb begin defuse!") end local function HostageTaken(event) client.log("- Hostage taken!") console.execute("echo [Enslaver.cc] Hostage taken!") console.execute("say_team - Hostage taken!") end -- Callbacks -> client.add_callback("on_shot", Logs) -- Events -> events.register_event("bomb_planted", BombPlant) events.register_event("bomb_beginplant", BombBeginPlant) events.register_event("bomb_begindefuse", BombBeginDefuse) events.register_event("hostage_follows", HostageTaken)